Tournament Rules
Home team is listed on the bottom and will supply the official scorekeeper.
Away team is listed on the top of the and will supply the clock keeper.
Each team will receive three (3) time-outs per game and an additional time-out for each overtime.
KHSAA High School rules apply except for below listed foul rules and clock stoppage.
Teams will be in the bonus after seven fouls and will shoot the double bonus after 10 fouls.
All halftimes will be 3 minutes.
Warm up time before the game will be 3 minutes but can be adjusted by tournament directors.
4th grade and below:
- Two 18-minute halves with a running clock. Clock only stops under the one (1) minute mark of each half for dead balls.
- Will use 28.5 size basketball.
5th grade -11th grades:
- Two 20-minute halves with a running clock. Clock only stops under the one (1) minute mark of each half for dead balls.
- Will use 29.5 size basketball.
Overtime:
- First overtime: two-minute running clock.
- Second overtime: one-minute running clock.
- Third overtime: sudden death with first team scoring a point declared the winner (free throw or field goal).
Game Rules:
- Teams with a 25-point lead are not allowed to full court press.
- If either team is down 20 points at the 2-minute mark of the second half the game will be stopped.
- Only players and registered coaches are allowed on the bench during games.
- Player or coach ejections shall result in a one game suspension or removal from the tournament at the discretion of the Tournament Director.
Age / Grade Eligibility
- 2024 Grade Divisions will be determined by the student-athlete’s current school enrolled grade level (2023-2024).
- This is a grade tournament but we will honor age exceptions
- A copy of a report card from the 2023-24 school year and or Infinite Campus information shall be used as verification.
- No player can play on two different teams in the same division.
- All protests must be directed to a tournament director before the scheduled game.
Seeding Determination:
- Overall winning percentage
- Head-to-Head
- Winning margin (maximum points allowed is 15) 4. Points against
- Coin toss
In the event of a three-way tie, points will be used to seed all teams within the three-way tie.